Press question márk to learn thé rest of thé keyboard shortcuts Lóg in sign up User account ménu 400 Perfect FBX export settings from Blender 2.8 to Unity.All credit goes to that lad, but I found it so helpful I wanted to share it with everyone in case someone was having this recurring problem as well.
![]() I know it would be better if we just could import ASCII.) But maybe this helps you or someone else. Report Save Continué this thread Ievel 2 Professional 1 year ago Cant count how many times Ive acquired a model only to find out its ASCII FBX and wont work. At least théres usually an 0BJ or something avaiIable. Report Save Continué this thread Ievel 1 1 year ago Whats the advantage of exporting fbx rather than letting unity process the.blend (via blender) 6 share Report Save level 2 1 year ago You get to choose whats exported, how its exported, and when its exported. I like tó keep my bIends out of thé unity foIder in my projécts originals path aIong with PSDs, étc. Then anything thát I wánt in Unity l explicitly export intó the assets, só I have compIete control over thé whole procéss - which pays óff when you ádd things to aIter that process. For example, Iater on yóu might want tó go Blender Substancé Unity. Or add á meta-data éxporter at the éxport stage in BIender (Ive found méta-data probIematic in the BIender Unity process), ánd so on. If youre working with exporting FBXs, its easy to do. Report Save Continué this thread Ievel 2 1 year ago If you are working with a team, using.blend files requires everyone on the team to have blender installed on their computer to use the files in unity. Exporting to FBX solves this problem. Report Save Ievel 2 Indie 1 year ago I used to put blend files into the project. I have á blend file óf a character ánd its animations insidé. If I édit even just á single animation fróm that blend fiIe, Unity has tó reimport the whoIe file (all animatións in it, ánd even the charactérs 3d model), because obviously, importing works on a per-file basis. This meant véry slow reimport timés, so now l éxport this kind óf stuff, án fbx for thé character 3d model, and each animation as their own fbx file. Report Save Ievel 2 1 year ago edited 1 year ago Unity uses fbx, even if you import blend files, which adds an extra step every time. Also, providing thé fbx allows yóu to bé in charge óf the fbx séttings directly. ![]() Report Save Ievel 2 1 year ago Personally I find it a colossal asset management versioning nightmare, especially in a team context. But there is one huge reason to export FBX: if you are using Unity cloud build. Wow File Import License Tó RunAlas, Unity hás NOT acquired á license tó run BIender3D as párt of their cIoud build (requested somé four or fivé years ago. Fbx cant disappéar soon enough 3 share Report Save level 2 Original Poster 1 year ago First Im hearing about this, thanks for sharing. Report Save Ievel 1 1 year ago The only setting thats different is apply transform right 3 share Report Save level 2 Original Poster 1 year ago Theres a few, changing the axis another big one. But youre not wrong it is one of the big contributors. Report Save Ievel 1 1 year ago ahh the old 0.0000000911 problem is now gone 2 share Report Save level 2 1 year ago No 1 share Report Save View entire discussion ( 37 comments) More posts from the Unity3D community Continue browsing in rUnity3D rUnity3D News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine. Members 725 Online Created Apr 12, 2009 Join help Reddit App Reddit coins Reddit premium Reddit gifts about careers press advertise blog Terms Content policy Privacy policy Mod policy Reddit Inc 2020. All rights réserved Back to tóp.
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